using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace Champ
{
    //good
    class Giant : Monster
    {
        public Giant(Texture2D[] monsterTextures)
        {
            maxLevel = 16;
            minLevel = 10;
            //width = .5375 * height
            renderingRect = new Rectangle(480, 110, 183, 340);
            this.texture[0] = monsterTextures[7];
            name = "Giant";
        }

    }
}